ROBOTECH Technical Files
by Pieter Thomassen, with Peter Walker and Robert Morgenstern


Trooper (Gurab)
Shock Trooper (Gurab - improved)

Invid Sensor Eye
Gurab Trooper
Gurab Shock Trooper
Mecha Separator

I. Dimensions:

II. Type:

III. Service History:

IV. Propulsion:

Gurab Shock Trooper

V. Performance:

VI. Electronics:

VII. Armament:

Gurabs lurking

VIII. Armor:

The armor of the Trooper is composed of a composite of metals, ceramics, and organics unique to Invid manufacture. Research continues into the composition of this material, though results from X-ray crystallography, NMR, and mass spectroscopy studies remain classified. The armor stops all small arms and heavy infantry weapons fire, provides good resistance to light mecha-mounted weaponry, such as the Zentraedi 22.3mm HE autocannon round, and poor resistance to medium mecha-mounted weaponry, such as the Valkyrie's 55mm APFSDS round. The armor on the forearms is substantially superior, and stops all small arms and heavy infantry weapons fire, provides good resistance to light mecha-mounted weaponry, and fair resistance to medium mecha-mounted weaponry.

Note: The IMTR-1VS sensor eye is highly susceptible to damage, as any hit there will disable the mecha by killing the pilot.

All Invid mecha provide full protection from nuclear, biological, and chemical hazards, using a sealed overpressure cockpit environment.

IX. Development:

The Gurab is the heavier companion to the small and fast Iigaa. As can be expected from a heavier design, the Gurab trades speed and mobility for firepower and armor protection. A very odd feature of the Gurab are the pincers and claws on its hands and feet. An anachronism in the age of ranged combat, these make the Gurab lethal within grappling range. Of course, many Gurab never got to within grappling range of their human opponents.

Compared to their probably designed opponents, the Regult battlepods, the Gurab advantages lie in mobility and armor protection. The Regult could give off heavier barrages, but the armament of the Gurab was more than sufficient to deal with the Zentraedi mecha. However, other Zentraedi mecha, such as the cavalry and commando power armors (Nousjedeul-Ger and the Queadluun-Rau, outclassed the Gurab. In any event, the Gurab came into service when the Zentraedi were dying, and rarely faced its designated opponents.

Against human mecha, the Gurab clearly has a large advantage over infantry battle armor such as the Cyclone. The Gurab is faster, better armed, and better armored. In addition, its' sensor system is far superior, and while Gurab can ambush Cyclone infanterists, the reverse is extremely unlikely. Against the larger human mecha, such as the extraordinary Alpha fighter, the Gurab is however at a disadvantage, lacking both the armor and armaments of the human designs, as well as being less mobile.

The Gurab will probably remain an important part of the modern Invid arsenal, both on Earth and with the forces of the Regess. Capable of being piloted by a humanoid Invid, this mecha will likely remain the standard second-line mecha for years to come, especially considering the enormous expense of the current front-line mecha, the improved Gosu-B.

Gurab Cockpit View:Gurab Cockpit Thumbnail

See additional design notes.

Return to Invid Mecha index.

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Content by Pieter Thomassen, with Peter Walker and Rob Morgenstern
HTML by Robert Morgenstern (
Copyright © 2001, 1997, 1995 Robert Morgenstern, Peter Walker, Pieter Thomassen